back to the grind

Now that life changes and game decisions have been implemented, we’re getting back into our rhythm. To keep ourselves moving, we’re setting weekly goals around what we’d like to accomplish. We’re shifting back into art production, and smoothing out the player experience.

the game

Despite summertime chaos and career changes, our game remains our top priority. The game has come to a point where we’re now focusing on polish and content. Polish involves fixing up anything that’s a little clunky that we’d previously left in its minimum viable version. Content is everything from dialogue, to art, to map and character building.

new character select slash lobby

We’ve gone through a few different ideas on how we should design our character select and multiplayer lobby scenes. We’ve referenced examples from games like Smash Brothers, Mario Kart, and Among Us.

new character designs

Some characters are being redrawn. Namely, our bad guy. We’ve never been completely happy with how he looks, but his latest iteration is promising.

Other characters are being drawn for the first time. We have pets! Companions are intended to grant you special powers to give the game a different feel each time you play. They are also cool and cute.

marketing

Something we’ve been lagging on, and need to get on top of. Marketing is almost as important as the game itself. We have social media accounts, but not a lot of experience with promoting ourselves on them. We want to work on putting our name out there, and can hopefully start to do so as the game begins to look more and more presentable.

games we’re playing

Summer activities don’t allow for a lot of game time. An easy one to have on hand is Pokemon TCG Pocket. We’re opening our daily packs, hoping for a hit.

We also have an interest in revisiting some Zelda games. While the content and length are not really feasible for a couple of indie devs, inspiration is everywhere.

goodbye for now

Keep us in your thoughts.